WORLD404
> each coordinate holds one citizen. mint = restore that tile.
Every one of the 10,000 tiles is plotted at its true coordinate. Citizens cluster into 12 biome sectors — drag to pan, scroll to zoom into the art. Claimed tiles go dark. Click any tile to inspect its citizen and restore it.
A sample pulled across the full rarity spectrum — from the single rank-1 anomaly to the common drift. Click any to jump straight to its tile on the map.
Rank is computed from trait scarcity across all 10,000 entities — species, skin, eyes, mouth, outfit, headwear, prop, and home biome. Lower rank = rarer signal.
WORLD404 was a continent the network could no longer find. A routing fault dropped it from every index. The land didn't vanish — it de-rendered, tile by tile, until the whole 100×100 grid returned the same status code: 404 // NOT FOUND.
Its inhabitants didn't die. They corrupted. Each became an error-entity frozen at a single coordinate — an axolotl of pure void static, a copper robot looping a dead process, a goblin cached mid-glitch. 10,000 of them, one per tile, waiting.
You are running the restore protocol. Every mint rewrites one lost tile back into existence and hands you the citizen who lives there. The first 8,000 restores are free — one per wallet — because a continent has to be repopulated before it can be priced. After 80% is back on the map, the remaining tiles cost native ETH.
> restore enough tiles and WORLD404 stops being a 404.